Now playing // Active playtest
No Honest Dice
A grimy tavern dice roguelite about risking your bones, cheating the house, and trying to clear your debt before luck runs out.
Games · Stories · Animation
I’m Arion—a solo developer, writer, and determined jack of all trades learning game development from the ground up. Snailspell Studios is where I share the games, stories, animation, experiments, and hard-earned lessons I pick up along the way.

Choose a cabinet
Different worlds, different rules, and very different machines. No shared save file required.
Now playing // Active playtest
A grimy tavern dice roguelite about risking your bones, cheating the house, and trying to clear your debt before luck runs out.
Cartridge in development
A single-player card RPG inspired by classic Game Boy Color adventures. Build a deck, explore grounded towns, and grow into your role as a Keeper.
Rulebook in progress
A fast, cinematic tabletop RPG built around one promise: every Test moves the story forward. The rules and character options are being written, tested, and refined.
Featured project · 001
A dark tavern dice roguelite
“The house plays dirty. So should you.”
Roll cursed bones, bank ugly scores, cheat across the table, and crawl out from under a debt that never should have been yours. Every opponent has an angle. Every charm changes the odds. The house is watching.
Keep rolling to build a monster bank—or bust and leave the table with nothing but regret.
Dirty tricks can rescue a bad hand, but every suspicious move brings the House Eyes closer.
Collect charms, bend familiar dice rules, and find combinations that turn bad luck into profit.



Face a tavern full of low-life gamblers, strange regulars, and bosses with rules of their own.
The rhythm of a run
Throw the bones and choose what scores.
→Bank it—or reach for a bigger hand.
→Tilt the odds before the house catches on.
→Clear the table, survive the tab, go again.
Behind the velvet
Built for crisp 640 × 360 pixel presentation, with cursed casino UI, grimy characters, and just enough candlelight to see how bad your odds are.







Development roadmap
No fake finish line. No mysterious “soon.” Here’s where the game actually stands.
Now
Next
Later
About Snailspell
I came into this with writing experience, a stubborn creative streak, and very few of the technical skills game development asks for.
That’s the point of Snailspell Studios: to share the climb—not just the polished ending. Every bug fixed, sprite redrawn, rule rewritten, and strange new idea becomes part of the trail.
Live from the cabinet
Real gameplay, development updates, writing, animation, experiments, mistakes, and whatever I learn next—shared honestly as I build it.
Open YouTube ↗
Gameplay, devlogs, experiments, and every hard-earned step toward opening the tavern.
VISIT CHANNEL ↗