Games · Stories · Animation

Little studio.Strange worlds.Long trail.

I’m Arion—a solo developer, writer, and determined jack of all trades learning game development from the ground up. Snailspell Studios is where I share the games, stories, animation, experiments, and hard-earned lessons I pick up along the way.

MADE
THE
LONG
WAY
THE HOUSE SEES
THE FIRST TABDEBT DUE150
TABLE 04ROLL THE BONES
GAMESSTORIESANIMATIONEXPERIMENTSGAMESSTORIESANIMATIONEXPERIMENTS

Featured project · 001

A dark tavern dice roguelite

NO
HONEST
DICE

The house plays dirty. So should you.

Roll cursed bones, bank ugly scores, cheat across the table, and crawl out from under a debt that never should have been yours. Every opponent has an angle. Every charm changes the odds. The house is watching.

In active developmentBuilt in Godot · Coming to PC
01

Push your luck

Keep rolling to build a monster bank—or bust and leave the table with nothing but regret.

02

Cheat carefully

Dirty tricks can rescue a bad hand, but every suspicious move brings the House Eyes closer.

03

Build a crooked run

Collect charms, bend familiar dice rules, and find combinations that turn bad luck into profit.

04

Meet worse people

Face a tavern full of low-life gamblers, strange regulars, and bosses with rules of their own.

The rhythm of a run

Four beats.
One bad idea.

01

Roll

Throw the bones and choose what scores.

02

Risk

Bank it—or reach for a bigger hand.

03

Cheat

Tilt the odds before the house catches on.

04

Pay

Clear the table, survive the tab, go again.

Behind the velvet

The tavern
is taking shape.

Built for crisp 640 × 360 pixel presentation, with cursed casino UI, grimy characters, and just enough candlelight to see how bad your odds are.

CAPTURE 01640 × 360
At the tableReplace with final gameplay capture
CAPTURE 02640 × 360
?
?
The rat’s backroomReplace with final gameplay capture
CAPTURE 03640 × 360
S
Your crooked ledgerReplace with final gameplay capture

Development roadmap

Built one
honest step
at a time.

No fake finish line. No mysterious “soon.” Here’s where the game actually stands.

1

Now

The game works

Core runs, four escalating tabs, charm builds, cheating, opponents, bosses, shops, progression, and active playtesting.
2

Next

Make it filthy

Final UI passes, missing charm and opponent art, stronger animation, sharper sound design, and more balance testing.
3

Later

Open the tavern

A public demo, Steam page, trailers, creator media, and the final road toward launch.
SOLO, NOT
SILENT

About Snailspell

Learning in public.
Making anyway.

I came into this with writing experience, a stubborn creative streak, and very few of the technical skills game development asks for.

That’s the point of Snailspell Studios: to share the climb—not just the polished ending. Every bug fixed, sprite redrawn, rule rewritten, and strange new idea becomes part of the trail.

Solo developmentWritingPixel artAnimationConstant learning

From the workbench

Watch it take shape.

Gameplay, development updates, writing, animation, experiments, mistakes, and whatever I learn next—shared honestly as I build it.

YouTube channel coming soon
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